Games Workshop Warhammer 40,000 Tyranid Broodlord

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Games Workshop Warhammer 40,000 Tyranid Broodlord

Games Workshop Warhammer 40,000 Tyranid Broodlord

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Description

Whatever the truth, for the Tyranids to have endured such a voyage must have required utter single-mindedness and unimaginable energy. During their journey,

Genestealers serve as the vanguard organisms of the hive fleets. The first Tyranids to be discovered by the Imperium, their true nature is obscured by a confusing multitude of legends. They are known as "Snatcher-devils" on some Imperial worlds, "Cave Nightmares" on others and "Clawed Changelings" on yet more. Tyrant Guard - The Tyrant Guards are a special species of Tyranid spawned in small broods for the sole purpose of defending the Hive Tyrant. They are large, tough, and difficult to harm, and it is nearly impossible to surpass their defense. Tyrant Guard are completely blind, utterly controlled by the synapse creatures they protect. On occasion Carnifex also benefit from the Tyrant Guard's protection. Tyrant Guard are believed by some Adeptus Mechanicus Magi to contain the DNA of the defeated Space Marine Chapters, but the Imperium considers this blasphemy and denies its very likely possibility. The creatures are clearly aware that they must survive and propagate before the invasion may proceed. These specimens are distinctive from most of the Tyranid horrors in that they are also capable of stable independent action. The vast majority of known Tyranid organisms are incapable of coordinated activity when separated from the psychic emanations of the Hive Mind. On the battlefield, Tyranid tactics are based around the notion of superior numbers, as they generally try to outnumber the enemy fifty to one. Tyranids overrun opposition in close combat, closing faster than most armies. The Genestealers have no true genders, and require a creature of any species, of any gender, to reproduce. The Genestealer will find a suitable host and hypnotise them into passivity using an effect induced with its eyes.

Wrap-up

The Tyranids are not native to the galaxy; they have journeyed across the unspeakable cold of the void, where time and space conspire to hold the stars apart with inconceivable distances. There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose which functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bio-engineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if it is aware of us at all it must know us only as Prey." Once you have selected an eligible unit to declare a charge, you must select one or more enemy units within 12" of it as the targets of that charge. The targets of a charge do not need to be visible to the charging unit.

Genestealers are the most insidious of these early invaders. As they scout out the planet, they also infect the planet's fauna with Tyranid genetic material. The corruption of the planet's native gene-code eventually results in hybrid native-Tyranid creatures that are subject to the will of a Broodlord or other representative of the Tyranid Hive Mind. It is possible that the Tyranids have been preying on galaxies since time immemorial and this is but the latest to feel their predations. This perhaps is the greatest horror the Genestealers bring, as they can infect almost any lifeform with a "kiss," implanting some of their own genetic material into the host and taking complete control of its reproductive system.

The Tyranid genetic taint extends to the microbial level, and all of these xenos bioforms are strongly resistant to biological and chemical toxins. Even the tiniest Tyranid organism could have the potential to spawn more dangerous organisms given time and opportunity. Whilst it is true that the Tyranids are forced to remain at sublight speeds while within the gravitic boundaries of a planetary system, they are capable of superluminal velocities when travelling through interstellar space. This capability is the result of a small Tyranid bio-ship classified by the savants of the Imperium of Man as a " Narvhal." The host victims, or Contagii, return to their own societies and begin to have an urgent need to find a mate and begin a family. This mate also becomes infected with Genestealer DNA through sexual intercourse with the infected host. If a permanent spell with ravenous is copied, the copy will have the same value for X, and the token permanent that the spell becomes as it enters the battlefield will enter with X counters.

In later editions they became a playable faction in their own right, and it was revealed that the Genestealers (first popularised in the board game Space Hulk) were in fact part of the advance reconnaissance element of the main Tyranid Hive Fleets. Using these sensors, the Narvhal can detect new planetary systems at extreme interstellar distances. In some unknown manner it then makes use of the origin star system's own gravity and creates a compressed space-time transit corridor through which the Narvhal and other Tyranid bio-ships can traverse interstellar distances. This form of space-warping travel cannot be used near strong gravitational sources as they overwhelm the Narvhal's hypersensitive navigational sensors. Eldar know Genestealers by many names, the most famous of which are — The Hider in Plain Sight, Hearth-lurkers, Bloodshadows, Kin-thieves. [12] Images Genestealers, like virtually all Tyranid organisms, are characterised by their six limbs and resilient, armoured exoskeletal carapace. They are bipedal and able to move with lightning speed on their reverse-jointed, clawed lower limbs. The upper sets of limbs are distinctly different, the foremost pair ending in razor-sharp claws capable of slicing even through Tactical Dreadnought Armour (ref. Battle of Macragge. Ultramarines 1st Company.qv).

Tyranid Paint Schemes

The Tyranids cannot be reasoned with, appeased or surrendered to. There can be no hope of mercy from such a foe. To face the Tyranids is simply a matter of survival: kill or be consumed. Tyranid hive fleet incursions into the Milky Way Galaxy after the formation of the Great Rift, ca. 999.M41

Successful integration of the planet's wildlife triggers these infiltrators to emit a psychic call to the swarm. This call draws a fleet of vessels, including a Hive Ship to the system. The arrival of the Hive Ship and its escorts heralds the next phase of the invasion. The Tyranids bear a great many similarities to the xenomorphs designed by H.R. Giger for the Aliens film series, such as their hive mentality, innate hostility and the appearance of a large number of the different bioforms. Their olfactory organ is linked at its base to the rear of their palate, combining their scent and taste for possible use as a sophisticated air-analysis method. They also display respiratory gill systems along the dermis/valves between their fused exo-ribs. This system is then somehow linked to breathing holes on their limbs and cranium. [4a] A Genestealer's head is characteristically bulbous and houses a disproportionately large brain for such a single-minded creature. Its jaws are lined with viciously sharp teeth, all designed for ripping and tearing; like other Tyranids they possess only incisors and no molars. The truth is that infiltrating Genestealers had been working their way into the galaxy for thousands of years prior to the invasion of the Hive Fleets proper. [3] Basic Info Ordo Xenos Departmento Analyticus Record [3]The bio-construct nature of the Tyranids makes them a terrible foe to face, for their armies contain a creature specialised for every conceivable facet of warfare, which can be altered and re-grown to suit a battle's needs in a short span of time. Members of the swarm and subsequently, the Hive Mind, were awakened, but this swarm was eventually defeated. However, the Inquisition was unsettled by the fact that the Tyranids had developed a presence in the galaxy possibly before even the start of the Age of the Imperium.



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